In the Shard of Faith DLC Hand Cannon is the preferred weapon for taming Mythical Creatures. The now 'full' Suppression Stone - showing with a green glow to the symbol on it where before it was black - can be taken to a Summoning Pool, where the creature can be resurrected as a tamed creature by putting the stone, and the ingredients indicated on the stone into the pool, and allowing some time for the creature to reconstruct. Once you have seen the green message indicating that the creature's soul has been suppressed, you may then finish killing the creature. In order to tame an elemental creature ( balrog, ice imp, ice elemental, fire elemental, light elemental, treant, water elemental) you must damage the creature to less than 20% of its maximum health - and then use a Suppression Stone. Taming 'elementals' uses a completely different process referred to in the creature information overlay as 'Durance Taming'. As a trade off, the level 8 tame may only take a few minutes, and a few units of food to tame, but the level 120 may take hours and high quantities of food. Each creature can only be raised in levels a set maximum from its base, thus a maximum level base tame (120 on official servers) could have an effective starting level of 179 after tame, and max out at level 239, whereas a level 8 tame would tame at level 11, and would max out at level 71, creating a dramatic difference in overall effectiveness over the course of the game. Example: A level 100 wild creature, tamed at maximum Wildness, would complete the tame process as level 149. A maximum 'Wildness' tame, will come out at 1 level less than 50% higher than the original level of the creature. Wildness affects the end effectiveness of the tame effort. If the food is the 'ideal' (usually Delicate Carnivore Feed or Delicate Herbivore Feed) for the creature, than 'Wildness' will generally have little or no loss, but less optimal foods will see this decrease incrementally with each feeding. Depending on the effectiveness of the food being used, the 'Taming' bar will increase incrementally with each unit of food consumed. Once the creatures has been subdued, a Feeding Trough may be placed nearby (note a Feeding Trough does not require a foundation, but must follow rules regarding proximity to enemy structures and 'no-build' zones around cities.) An appropriate taming food must then be placed within the trough, which will be consumed by the creature periodically as it's Food stat decreases over time. The number of arrows necessary will depend on the 'Fatigue' stat of the creature, with some creatures naturally having a higher base in this stat, and higher level creatures typically having a higher fatigue than lower level creatures. This makes many 'taming pen' methods ineffective, as the target must have about '8 squares' of movement space to break a tether. Thus, you must either 'kite' an aggressive creature away from the anchor point, getting it to chase you far enough to break the tether, or get a fleeing creature to flee in a direction away from the anchor point. The fatigue effect will not be applied until the creature has moved far enough away from the anchor point to 'break' the tether line. To accomplish this, you must first hit it with hook arrows, and then 'anchor' the arrow to the ground by clicking your attack button a second time after the hook has attached. Either way, it will no longer be able to flee or attack. In order to Stun tame a creature, you must increase it's 'fatigue' until it grows too tired to flee or fight any longer, and it will either appear unconscious, or repeat an animation as if it is trying to stand, depending on the creature. Stun Taming is the most common method of taming and requires the use of a projectile weapon, such as a crossbow or bow, and taming arrows - either Stone Hook Arrows for 'small to medium' creatures (almost any creature in the game), or Iron Hook Arrows for large creatures - i.e. You will be able to repeat this process periodically as the creature's food stat depletes adequately until the creature becomes tamed. Get close to the creature and target it, then press the 'use' button to feed the creature. In order to passively tame a creature - you must put it's preferred food in the last inventory slot. Passive Taming is the simplest form of taming, but it is also quite rare, applying only to the Snowy Fox in the Shard of Faith DLC. There are three different taming methods used in Dark and Light: Passive Taming, Stun Taming, and Durance Taming. Many wild creatures can be tamed to serve as companions in combat, mounts, gatherers, or to provide utility to make progress through the game easier. Develop the knowledge to dominate these beasts and make them into your loyal companions You will encounter many wild creatures in your adventures, both docile and fierce.
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